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A product launch is not a meeting with nicer slides. It is a timed performance. The room darkens, the audio builds, the lights find the product, and the screen finally shows it at full scale. That sequence only works when video, sound, lighting, power, staging, sets and effects are designed as one system — not hired as separate boxes.
We plan, supply and operate the audio-visual production for product launches: from compact studio reveals to large-format brand events. Below is how each discipline works, why it matters on launch day, and how we accommodate the technical reality of your venue, content and reveal moment.
The most important second of a launch is the first time the audience sees the product properly. Everything else — walk-in loops, speaker support, demo playback, Q&A — exists to support that moment.
A credible production brief answers a few practical questions early:
We treat those answers as design constraints, not afterthoughts. Stage height informs screen position. Screen position informs lighting angles. Lighting and video loads inform the power plan. Effects are cued only after the reveal choreography is locked.
LED video walls have become the default visual for product launches because they stay bright when house lights and stage lighting are on. Projectors wash out in ballrooms with windows, glass walls or architectural lighting. An LED wall does not.
We specify walls by viewing distance and content, not by a catalogue size:
A wall is more than a screen. It is the backdrop, the product canvas, the countdown, the live demo surface and often the brand environment behind the presenter. We can run pre-show brand loops, presentation slides and product films with a dedicated playback operator, live camera IMAG so the product stays readable at the back of the room, and multi-screen or wraparound layouts when the set needs more than a single rectangle.
Content and hardware have to match. We line up processors, scaling, aspect ratio and rehearsal time so the first full-screen image of the product is the one you intended.
If the first line is thin, or the product film’s low end disappears, the room stops trusting the launch. Audio is the carrier of the story.
We design systems for even coverage, not just “loud enough at the front”:
We also plan wireless frequency coordination in busy venues, spare microphones, and a separate audio circuit from lighting so the PA does not hum when the look changes.
Lighting tells the audience where to look. It also decides whether the product photographs well.
A launch lighting plot usually has layers:
The classic reveal is a sequence, not a switch: house lights down, audio swell, a controlled dark, then the product and wall come up together. That only happens if cues are programmed and rehearsed on a proper lighting console.
LED walls, moving lights, line arrays and media servers draw real current. Catering and registration often sit on the same building supply and can trip the circuit that was supposed to keep the show alive.
We accommodate event power by treating it as part of the production design: load lists for video, audio, lighting, staging motors and effects; separate distribution for audio and lighting; venue surveys for single-phase versus three-phase; temporary distribution and safe cable routes; generator or supplementary power when the building cannot carry peak reveal loads; and headroom for the loudest, brightest cue — not just the walk-in state.
The stage is the architecture of attention. Too low, and the back rows watch the back of someone’s head. Too high or too deep, and the product feels distant.
We build staging around sightlines and show flow: platform height matched to audience size; thrust or T-shaped stages when the presenter needs to meet the room; upstage space reserved for the wall, set or reveal cabinet; safe access and branded fascia; podium, product plinths and camera-friendly furniture that do not fight the lighting.
A launch set is the physical frame that makes the product look inevitable. That can be a branded header and plinth, or a custom reveal housing, scenic walls, product islands and integrated lighting.
We work on sets that are buildable, lightable and camera-ready: modular scenic walls; product plinths with internal power; reveal devices cued with lighting and audio; LED integrated into the set so the screen feels designed, not parked behind a table; finishes that survive close-up photography and the press walk-around after the show.
Effects are punctuation. Used once, at the right frame, they make the room inhale. Used constantly, they make a product launch feel like a nightclub.
Depending on venue rules and brand tone, we can support haze so beams read in camera; CO₂ or low-lying fog; cold spark or confetti where fire and cleanup rules allow; blinders locked to the musical or film cue; and scenic practicals that feel like part of the product world.
Every effect is cleared with the venue, risk-assessed, and programmed into the same cue stack as lighting and video.
When one team owns video, sound, lighting, power, staging, sets and effects:
We can work as the full production partner or as the AV layer inside a wider agency and venue team. Either way, we design for the room you have, the content you are actually playing, and the moment the product has to appear.
Guests should leave remembering the product, not the rig. That happens when speech is effortless, the wall is sharp, the product is lit like it matters, and the reveal lands on time.
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